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Blended Gaming COVID-19 Training System (BGCTS)

Brand:
The Hong Kong Polytechnic University - Research Institute for Smart Ageing
Function(s):
The Blended Gaming COVID-19 Training System (BGCTS) is a blended gaming application designed by Prof. Angela Y. M. Leung and her research team, tailored for residential care home (RCH) staff based on information gathered from the WHO COVID-19 Risk Communication Package For Healthcare Facilities (WHO & WPRO, 2020) and Hong Kong governmental COVID-19 guidelines. RCH-specific infection control training was infused within 8 video games. By participating, RCH staff will acquire knowledge of infection control principles, reinforce the required infection control behaviours to minimize the spread of COVID-19, and enhance their capability of caring for suspected/ confirmed COVID-19 residents. The mentioned product has been tested in various RCHs and is now ready for use. Infection control elements involved: Triage, social distancing arrangements, and visiting policies. The handling of suspected or confirmed cases of COVID-19 and environmental cleaning procedures The appropriate use of Personal Protective Equipment when caring for suspected/ confirmed COVID-19 Effective communication between RCH staff and visitors during the pandemic Basic infection control knowledge of COVID-19 Effective stress coping techniques for RCH staff
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